Free · v1.1 · full contents

The Free Production Starter, in full

One 15-second build documented end to end — the same structure the paid systems use at full scale. Nothing here is truncated or locked. Read it, copy the tables into your own project doc, and run it on your next shoot.

How the starter runs

Eight documents, one build

Each document below has a job. Run them in order and the build cannot fall apart in the middle, because every decision is written down before it is needed.

  1. 01

    Concept

    Brief and constraint list.

  2. 02

    Pre-produce

    Shot manifest and storyboard.

  3. 03

    Shoot

    Checklist and clean plates.

  4. 04

    Transform

    Recipe card and generation log.

  5. 05

    Edit

    Beat-marked edit map.

  6. 06

    Finish

    Grade reference and export QC.

Doc 01

Concept brief

One page, written before anything is shot. If you cannot fill this in, the build is not ready.

Working title
Table Anomaly — 15s vertical
One-line intent
An ordinary object placed on an ordinary table behaves impossibly, once.
Format
9:16, 15 seconds, silent-legible with captions off
Constraint list
One room · one lens pair · one anomaly · no dialogue · no on-screen text
Reference language
Overhead practical, hard shadow, matte surfaces, single warm source
Success test
A viewer can describe what happened in one sentence after one watch
Failure test
The anomaly needs a caption to be understood
Runtime budget
Hook 1.5s · build 2s · reveal 3s · settle 2.5s · loop tail 3s

Why the constraint list matters. Every AI-assisted build fails in the same place: too many variables changing at once. One anomaly, one room and one lens pair means that when a pass looks wrong you can identify what caused it.

Doc 02

Shot manifest

Every shot gets an ID, an intent and an explicit decision about whether it will be transformed. Filled example below; the blank version is the same six columns.

Shot manifest6 shots
IDSlugLensMovementDurTransform intent
A1Hook — hand enters frame24mmLocked1.5sKeep real. No transform. Establish that the space is physical.
A2Object placed on table35mmSlow push2.0sLight transform. Surface material shift only, geometry untouched.
A3Clean plate — empty table35mmLocked3.0sPlate. Never cut in. Feeds the mask and the anomaly pass.
B1Anomaly reveal35mmLocked3.0sFull transform against A3 plate. One change only.
B2Reaction / exit24mmHandheld drift2.5sKeep real. Grounds the anomaly by contrast.
C1Loop tail — return to A1 framing24mmLocked3.0sMatch A1 exactly so the cut back is invisible.
Reading the intent column
  • Keep real — never touched by a model. At least a third of a build should be this, or the piece stops feeling shot.
  • Light transform — surface, material or light only. Geometry and motion stay as captured.
  • Full transform — the anomaly itself. Budget one per build at this length.
  • Plate — never cut into the edit. Exists to give the transform pass a clean reference and to rescue a mask later.
Doc 03

Storyboard sheet

Four frames, drawn or blocked with your phone. Vertical first, then check the same beats read in horizontal.

01

Hand enters

Empty frame, then hand. Nothing strange yet.

02

Object down

Push begins. Surface starts reading wrong.

03

Anomaly

One impossible change. Hold it long enough to register.

04

Return

Match the first frame. Loop closes.

Draw badly and quickly. The sheet exists to fix framing and eyeline before you are standing in the room with the light going, not to look good.

Doc 04

Transformation recipe card

Model-neutral. It describes what the pass must achieve and what must not move, so it survives whichever tool you use.

R-01 · Single object anomalyApplies to B1
Goal
One object behaves impossibly while the room stays completely unchanged.
Reference frame
A3 clean plate + first frame of B1 as structural anchor.
Must not change
Table edge, wall line, shadow direction, hand skin tone, lens character.
Allowed to change
The object's material, mass behaviour or continuity across time.
Strength guidance
Start 0.75, drop in 0.05 steps until the table edge stops warping.
Conditioning order
Structure from the plate first, style second. Never style-first.
Accept criteria
Anomaly readable within 1 second; no drift on any straight edge.
Reject criteria
Second unintended change anywhere in frame — kill the pass, do not fix it.
Doc 05

Generation log

The document that makes AI work repeatable. Every pass gets a row, a verdict and a reason — so a good result can be reproduced and a bad one is never re-run by accident.

Generation log4 passes
  • A2p01 · ref A2-f001 · str 0.35Material shift only; edges held, no drift on hand.keep
  • B1p01 · ref A3-plate · str 0.75Anomaly read well but table edge warped — reduce strength.retry
  • B1p02 · ref A3-plate · str 0.58Edge stable, anomaly still legible at 1s glance.keep
  • B1p03 · ref B1-f012 · str 0.58Second variation broke continuity with A2 surface.kill
Columns in the blank version

shot_id · pass_id · date · reference_frame · strength · seed · tool · verdict(keep|retry|kill) · note · output_filename

Rule: nothing enters the edit unless it has a keep row. If it is not logged, it does not exist.

Doc 06

Edit map (15 seconds)

Timing decided before the timeline is open. Beats are written as durations, not vibes.

Edit timeline15.0s · 9:16
A1 hook
A2 push
B1 reveal
B2 reaction
C1 loop tail
cut to A1
room tone bed
sub hit on reveal
tail decay

6 clips · 90 beat units

Beat rules used here
  • The anomaly lands before 6 seconds or the piece is restructured.
  • The reveal shot is the longest shot; everything else is shorter than it.
  • One sound event only, placed on the first frame of the reveal, not after it.
  • The final frame matches the first frame within a few pixels so the loop is seamless.
Doc 07

Grade reference and finishing

A fixed palette keeps real footage and transformed footage looking like the same piece.

Grade reference
ShadowBaseSkinPracticalAccent
Finishing pass5 items
  • Match transformed shots to the untouched hook, not the other way round
  • Check the grade on a phone at half brightness before exporting
  • Confirm no straight edge drifts across the reveal shot
  • Room tone runs unbroken under every cut, including the loop point
  • Export a 9:16 master, then check the same cut in 1:1 for reuse
Doc 08

Shoot-day checklist

Printed and taped to the wall. Each item exists because forgetting it costs a reshoot.

Before first take5 items
  • Frame rate, shutter and picture profile locked and written down
  • Manual white balance set from a neutral surface in the room
  • Phone or camera on a fixed support for every locked shot
  • Storyboard sheet visible at the camera position
  • Battery and card headroom checked for the whole session
During the shoot5 items
  • Clean plate shot for every planned transformation, 3 seconds minimum
  • Two seconds of handle on head and tail of every take
  • Continuity photo at every setup change
  • Say the shot ID out loud at the head of each take
  • One safety take of each keep-real shot before moving on
Before you leave4 items
  • Every shot ID on the manifest has at least one usable take
  • Plates confirmed as steady and unobstructed on playback
  • Offload verified by opening files from the copy, not the card
  • Room reference photo taken in case of a pickup day
Before you generate4 items
  • Reference frames exported and named to the shot IDs
  • Generation log open with the first row written before the first pass
  • Recipe card accept and reject criteria re-read
  • Keep-real shots moved to a separate folder so they cannot be touched

This is one build. The systems are the whole pipeline.

Same documents, at full scale: multi-day shoots, continuity bibles, treatment builders, release cycles and delivery QC. All four systems together are $149 instead of $216 bought separately.

Complete Production Library